Cameron, Evan Wm.2020-04-142020-04-141970https://hdl.handle.net/10315/37184Part II (of the two parts) of the dissertation of May 1970 within which author unpacks and defends the conjecture that works of art must be structured to be playable as inductive games if they are to be experienced powerfully – the core construal upon which his subsequent discussions of the nature, scope and limits of screenwriting were to rest. [Part II encompasses Chapter II of the thesis wherein the root structures of the narrative and non-narrative arts are examined, confirming the suggestion, followed by its Conclusion and Bibliography.]enAttribution-NonCommercial-NoDerivs 2.5 CanadaAestheticsArt, Structures ofCognitionComedyGames & PuzzlesInductionLogicMusicMusic, Composing ofPerceptionPerception, ColourPhilosophyPlaywritingScreenwritingTragedyVisual Art, Design ofCameron, EvanOn the Inductive Structure of Works of Art (Part II)Electronic Thesis or Dissertation