On the Inductive Structure of Works of Art (Part II)

dc.contributor.authorCameron, Evan Wm.
dc.date.accessioned2020-04-14T16:51:02Z
dc.date.available2020-04-14T16:51:02Z
dc.date.issued1970
dc.degree.grantorBoston University
dc.description.abstractPart II (of the two parts) of the dissertation of May 1970 within which author unpacks and defends the conjecture that works of art must be structured to be playable as inductive games if they are to be experienced powerfully – the core construal upon which his subsequent discussions of the nature, scope and limits of screenwriting were to rest. [Part II encompasses Chapter II of the thesis wherein the root structures of the narrative and non-narrative arts are examined, confirming the suggestion, followed by its Conclusion and Bibliography.]en_US
dc.identifier.urihttps://hdl.handle.net/10315/37184
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-NoDerivs 2.5 Canada*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/ca/*
dc.subjectAestheticsen_US
dc.subjectArt, Structures ofen_US
dc.subjectCognitionen_US
dc.subjectComedyen_US
dc.subjectGames & Puzzlesen_US
dc.subjectInductionen_US
dc.subjectLogicen_US
dc.subjectMusicen_US
dc.subjectMusic, Composing ofen_US
dc.subjectPerceptionen_US
dc.subjectPerception, Colouren_US
dc.subjectPhilosophyen_US
dc.subjectPlaywritingen_US
dc.subjectScreenwritingen_US
dc.subjectTragedyen_US
dc.subjectVisual Art, Design ofen_US
dc.subjectCameron, Evanen_US
dc.titleOn the Inductive Structure of Works of Art (Part II)en_US
dc.typeElectronic Thesis or Dissertationen_US

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